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New TSC commands
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Topic: New TSC commands (Read 747 times)
JTE
Tribe Leader
Member of the Tribe
Posts: 111
New TSC commands
«
on:
April 04, 2008, 08:23:46 PM »
If you could have any new TSC command you needed, what would you want the most? One to force a change between three or more character skins? One to pick a random event to jump to within some given range? More types of <MSG? Something totally different?
Post 'em here. I'll probably start working on the most interesting or requested ones, but please don't be spammy about it.
I intend to make TSC commands Lua-scripted to some degree, so I really really need this list to know what kinds of things I'll be expected to make possible.
«
Last Edit: April 16, 2008, 09:46:23 PM by JTE
»
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andwhyisit
Quiet Traveller
Posts: 26
Re: New TSC commands
«
Reply #1 on:
April 05, 2008, 12:16:09 AM »
Multiple character skins sounds good.
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DragonBoots
First Cave
Posts: 1
Re: New TSC commands
«
Reply #2 on:
May 13, 2010, 09:45:36 PM »
-Deep breath-
The epic list of TSC commands I believe would be of epic use:
<INJ, <ENJ, <FNJ, <MNJ - Jump-If-Not (Applies to Equipment, Items, Flags, etc.)
<BUL - Abillity to draw a bullet via TSC
<RAN - Randomly toggle a flag
<MF+ and <MF- - Set/clear flags in a range
<CMF - Play a song if a flag is set
<DMG - Damage the player
<EXP - Give weapon experience
<FUC - Messes with player input (Interface screw~)
<EXT - Runs an event from another map
<ML- - Opposiite of <ML+
<MP- - Opposite of <MP+
Aaaaand...
'Sbout it~
<3
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JTE
Tribe Leader
Member of the Tribe
Posts: 111
Re: New TSC commands
«
Reply #3 on:
May 14, 2010, 02:50:31 AM »
Your descriptions of <BUL and <FUC are pretty vague for their function, and events you would use with <EXT seem better suited to go in Head.tsc ...
Thanks for the list, though.
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