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Author Topic: Bug reports  (Read 1493 times)
JTE
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« on: August 15, 2007, 02:51:03 AM »

This is the thread for bug reports.
Please post all bugs you find with the current Agora's Legends beta here so that I remember to fix them.

Oh, and I'll be sure to highlight everything I fix as I fix it and italicize every bug I find myself as well, so don't use those yourself.
« Last Edit: September 14, 2007, 04:06:47 AM by JTE » Logged


JTE
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« Reply #1 on: August 15, 2007, 02:53:39 AM »

I already know that if you stand in an area where the ceiling is just one tile (or less) above you and jump, it will shove you to the right. In the case of the life capsule in First Cave, this means you get zapped through the wall and fall endlessly down.

This is the result of trying to fix the collision code for the tiny doggy passages in Sand Zone...
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S. P. Gardebiter
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« Reply #2 on: August 15, 2007, 05:18:31 AM »

It does crash for me when I open it in single player mode (When quote appears in first cave), a debug mode for "normal single play" (ya know a log automaticly created) would be cool.

Anyhow, if I shoot with the Polar Star the programm does crash Wink

Well, in Networkmode players are displayed on the map (coordinates match) even if they are not on the same map, also the sounds are played.
Also it works when the plyer doesn't have the same mod loaded Tongue
« Last Edit: September 14, 2007, 04:07:01 AM by JTE » Logged
Dragon Master
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« Reply #3 on: August 15, 2007, 05:21:33 AM »

Well, in Networkmode players are displayed on the map (coordinates match) even if they are not on the same map, also the sounds are played. Also it works when the plyer doesn't have the same mod loaded Tongue

That's already stated in the Readme Blush

But for serious bug report: Falling should go slightly faster. As it's now i can walk over one block holes.

I mentioned it on msn but just incase you ever forget...
« Last Edit: September 14, 2007, 04:07:18 AM by JTE » Logged
Ledgem
First Cave
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Posts: 1


« Reply #4 on: August 15, 2007, 06:00:28 AM »

Er, I read the readme several times and I STILL dunno how to get the game to work... I have the original Data folder there, but it's the normal game that I end up getting and in that room only the teleporter is there and as soon as It shows quote the game closes. Plus, I can't get my controler to work with it...
« Last Edit: August 15, 2007, 09:21:18 PM by JTE » Logged
JTE
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« Reply #5 on: August 15, 2007, 06:42:19 AM »

The other NPCs in the shelter are invisible because I haven't set where they appear on the sprite sheets yet. Does debug.txt say anything when it closes?

I did not add in native joystick/gamepad support yet, sorry...

It plays the normal game by default, you need to use -mod <folder name> to get anything else, and the only mod it comes with at the moment is VS.
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Dragon Master
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« Reply #6 on: August 15, 2007, 07:59:25 AM »

I found another bug related to falling physics.

Sometimes when you fall you will be instantly teleported about one and a half block down to the ground... Just walk left after you get into the first cave in normal cave story mode and you will see what i mean.
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JTE
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« Reply #7 on: August 15, 2007, 09:21:00 AM »

Sometimes when you fall you will be instantly teleported about one and a half block down to the ground...
Slopes aren't perfect yet. I made them sticky like that for the time being, otherwise walking down a slope would leave you uncontrollably falling and landing repeatedly.
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Nator
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Posts: 4


« Reply #8 on: August 15, 2007, 05:50:35 PM »

I know this problably won't help in the slightest, but here goes...
Sometimes it will fail on loading, giving me an error of
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
This seems to be the only error I can get, I am sorry...
« Last Edit: August 15, 2007, 09:22:32 PM by JTE » Logged
JTE
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« Reply #9 on: August 15, 2007, 09:43:12 PM »

The first time you connect to a server, a "MODIFIED PACKET" error is produced and you're thrown back to the title screen, but the second time it works.

Selecting Load either crashes the game or starts a new game, depending upon if a map by that number exists in the loaded mod or not...
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S. P. Gardebiter
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Posts: 18



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« Reply #10 on: August 15, 2007, 11:30:00 PM »

Anyway there are alot of collision bugs Wink Atleast when you're jumping "towards" a upper block, you may ask my friend mcAXW about this, hope he also joins this forums. You can test that on my server anyway, there is alot of jumping Grin

And some people also have problems joining the server - Not only at the first time.
« Last Edit: September 14, 2007, 04:04:13 AM by JTE » Logged
S. P. Gardebiter
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WWW
« Reply #11 on: August 17, 2007, 03:50:16 PM »

Sorry for double post but more error, I got a couple of errors in a network game, mcAXW was hosting a dedicated server and I couldn't see him for a while and he me also, when I was in Athurs house I went outside and in again, I repeated that several times and then I can't go outside anymore. Also XristosX got problems with the Chinfish area he couldn't go because it went all black when he was there.
« Last Edit: September 14, 2007, 04:07:51 AM by JTE » Logged
xristosx
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Kana- my creation


« Reply #12 on: August 17, 2007, 04:01:06 PM »

take away the chinfish room one, it was just the fact i had cave story 1.0.0.5, once i updated to 1.0.0.6 it worked fine
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Katarisu
First Cave
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Posts: 1


« Reply #13 on: February 14, 2008, 06:55:05 PM »

Found a bug I think. The second time you fight Balrog, he doesn't appear and you're unable to kill him. I've never tried saying no to balrog to avoid fighting him the first time so I'm not entirely sure if it still happens when you do that.
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